[Ore Factory Squad] Item Prices & Recipes Database (Sort & Filter)

Ore Factory Squad · DATABASE

Item Prices & Recipes

This data page collects all Ore Factory Squad items—13 raw materials and 40 crafted items—in one table, including base prices, crafting materials, machines, Factory Level unlocks, Processing gains, and gain rates. Click any column header to sort the table, or filter it by machine.

All data was measured in-game as of July 31, 2026. If you only want to know which items are worth making, the Money-making guide provides a faster summary.

Complete Item Database

Raw material base prices (mining only · no factory level gate)

Clay 3 Coal 3 Limestone 3 Stone 2 Sandstone 3 Tin 8 Copper 6 Iron 6 High-Grade Iron 9 Silver 15 Gold 18 Titanium 21 Diamond 38

All items (filter by machine / mining · click headers to sort)

Item Machine Factory Lv Materials Base Price Mat. Cost Gain Rate
Green = gain from crafting Red = loss ★ = top 3 by gain Rate = gain ÷ material cost

How to Read the Table

  • Base Price: The base price shown when hovering over an item in the in-game list. These are measured values
  • Gain = Base Price − combined base price of the materials. Green indicates a gain and red indicates a loss; ★ marks the top three items by gain
  • Rate = Gain ÷ total material cost. This shows efficiency relative to material cost
  • Factory Lv: The Factory Level raised through experience. This is the Level at which the corresponding machine unlocks; mined raw materials have no Level requirement

Important Notes

  • Base prices appear fixed, but actual stock-sale prices fluctuate daily, with offers from multiple companies and price drops after sales. Observed prices ranged from 0.57× to 1.32× the base price
  • Contract rewards were about 1.02–1.37× the combined base price across five samples. Since they remained reliably above base price, Contracts should be your main sales channel
  • The Money-making guide explains the recommended strategy in detail, including Contract-first production, responding to falling market prices, and avoiding unprofitable crafts

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