Ore Factory Squad · GUIDE
Money Guide · Best Crafts
This Money-making guide explains what you should craft and sell in Ore Factory Squad. It is based on checking every item's base price and every recipe, then calculating the gain from Processing: sale price minus the combined base price of the materials.
One important mechanic is that an item's market price drops when you sell it. Mass-producing only the most profitable item therefore does not earn as much as you might expect.
The best general strategy is simple: prioritize items required by Contracts, use spare materials to produce high-margin items, and sell in bulk when a strong stock-sale offer appears. Use the data in this guide to choose the main products in that broader mix.
All comparisons use the base prices shown when hovering over items in the in-game list. This is not a comprehensive survey of actual Contract rewards or stock-sale prices, which fluctuate daily. However, several spot-checked stock-sale ranges and Contract multipliers are included as reference samples.
Best Crafts by Factory Level
The most efficient items at each Factory Level are listed below. Specializing in only one item becomes inefficient as its market price falls, so keep completing Contracts while producing somewhat larger quantities of these recommendations.
| Factory Level | Machine | Recommended crafts | Gain | Rate |
|---|---|---|---|---|
| 2 | Forming Press | Form Glass | +18 | +129% |
| 5 | Fabrication Station | Steel Bars / Iron Nails / Copper Wire | +86 / +24 / +16 | +99% / +160% / +36% |
| 6 | Refinery | Gold-Plated Toilet | +31 | +24% |
| 8 | Precision Workshop | Diamond Cutting Wheel / Steel Safe / Steel Beam | +90 / +47 / +36 | +25% / +44% / +25% |
Among the Level ranges not shown in the table, the Stone Crusher yields about +2 on each block craft. The Smelting Furnace (Factory Level 4) turns Copper / Bronze / Steel into ingots at roughly +10 each—less than finished goods, but fine as intermediate Processing. Treat these Levels mainly as preparation for higher-tier crafts.
Core Money-making Rules
- Use Contracts as your main income source and stock sales only for surplus. Contracts provide plenty of XP and are required for progression. Their rewards were also about 1.02–1.37× the combined base price in five samples
- Stock-sale prices fluctuate and fall when you sell. Offers from multiple companies can be above or below the base price and refresh on later days. Selling to one company also lowers other companies' offers, and the reduced price range persists for at least several days. Mass-selling one product therefore loses momentum, while rotating through many products is more profitable overall
- Ignore low offers. Even if you have surplus stock, selling cheaply can cost more by depressing the market for several days
- The Casino is a poor Money-making option. Roulette and related features have been added, but they are not a strong way to earn. Treat them as entertainment
Losses and Comparison Notes
- Copper Plate (-5): Same Copper Ingot×2 as Copper Wire, but a loss. Prefer Copper Wire (+16)
- Stone Brick (-2) / Clay Brick (-2) / Gravestone (-6): Losses after the block price increase. Make them mainly for Contracts
- Compare recipes that use the same materials: With Copper Ingot×2, Copper Wire (+16) is better than Copper Plate (-5). When using Steel Ingot, Steel Bars (+86) is better than Steel Plate (+18)
- Concrete Brick (+7): Base price 45. Previously a slight loss; now profitable after the price increase
- Stone / Clay / Limestone Blocks (+2): Small gain from primary Processing
- Titanium Ingot (+10): Solid on its own, and still fine as material for Titanium Tube
- Mining warning: Dynamite reduces the amount of ore recovered. Avoid frequent use if material efficiency matters
Where to Find All Item Data
This guide highlights the key results. The separate data page lists every item's base price, materials, gain, and unlock Level, with sorting and machine filters. Use the cards at the top or bottom of this page to open it.
Frequently Asked Questions
Related guides
Ore Factory Squad © threeW / PlayWay S.A. Content and images are owned by their respective creators.




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