Equip 3 Greatsword skills and 1 Polearm & Shield skill. Take the Greatsword Specialization talent first.
Talent Point cap is 8. Required: Greatsword Specialization, two Parry talents, and Long Range. Fill the rest with Whiplash, Joint Pierce, Sacred Body, and Rising Morale.
Weapon
Skill
Role
Greatsword
Radiant Retribution
Core. Easy to land; starts your offense
Parry
Core. Negates frontal attacks and enables counters
Thorn Guide
Pulls in an enemy from long range; enables follow-ups
Polearm & Shield
Javelin Thrust
Leap to the target on hit; enables follow-ups
Tree
Talent
Priority
Effect
Weapon Master
Greatsword Specialization
Required
Greatsword skill slots +1; polearm slots -1
Parry Upgrade
Tactical Prep
Required
On successful Parry, Parry CD is reduced
Parry Upgrade
Unstoppable
Required
Parry counter gains Super Armor
Radiant Retribution Upgrade
Long Range
Required
Radiant Retribution travel distance up
Radiant Retribution Upgrade
Whiplash
Optional
Third hit can clear Wither
Thorn Guide Upgrade
Joint Pierce
Optional
Pulled enemies have lower move speed and dodge distance
Martial Arts 2
Sacred Body
Optional
Raises magic resistance. Noticeable effect
Core Style
Rising Morale
Optional
After a Polearm & Shield skill, Charged Dash level rises by 1
Build Notes
Must-haves are Parry and Radiant Retribution.
Radiant Retribution has a quick startup and a wide hitbox, making it easy to land. Its cooldown is only 10 seconds, so you can use it frequently. Parry negates attacks and enables counters; its follow-ups also help close the gap on ranged opponents.
For the third Greatsword skill, pick from the three ranged options. Default pick: Thorn Guide.
You can swap Thorn Guide for Sprinting Slash or Withering Mark, but Thorn Guide offers the best overall mix of on-hit reward, positioning, range, and consistency.
Use Javelin Thrust in the Polearm & Shield slot. It hits at range and lets you chase the target after it connects.
1
Comparing the three ranged skills
The table below compares the three ranged Greatsword skills. For cooldown efficiency alone, Sprinting Slash comes out ahead.
Skill
Range
CD
Damage (with combo)
Ease of landing
Thorn Guide
Longest
16s
★★★★★
Slow startup, but the tell is subtle
Withering Mark
Medium
12s
★★☆☆☆
Wide horizontal hitbox. Flashy tell; easier to dodge
Sprinting Slash
Shortest
12s
★★★★☆
Fast startup and hard to react to, but still awkward to land
Build Identity
Radiant Retribution and Parry apply pressure. Once you gain the advantage, Thorn Guide and Javelin Thrust catch fleeing opponents and prevent them from kiting.
Skill Usage
1
Radiant Retribution
A fast three-hit sequence with a wide hitbox, making it a strong opener. Its cooldown is 10 seconds. The Long Range talent extends its travel distance, while Whiplash lets the third hit clear Wither.
2
Parry
Negates up to 5 frontal hits. A successful Parry unlocks two follow-ups, discourages opponents from attacking freely, and can close the distance. Its cooldown is 15 seconds. Tactical Prep reduces the cooldown to 10 seconds after a successful Parry, while Unstoppable adds Super Armor to the counter. Take both.
3
Thorn Guide
Pulls in one distant enemy and creates a strong opening for follow-up attacks. Its long range is useful against opponents who kite while healing. The startup is not especially fast, but the animation is fairly subtle. Joint Pierce slows pulled targets and reduces their dodge distance. Grappling Hook also lets you use the skill as an escape.
4
Javelin Thrust
After landing the skill, you can leap to the target and use follow-up attacks. The jumping heavy attack (shield bash) is strong but often misses due to lag, so normal follow-ups are more reliable. With Rising Morale from the Core Style tree, you can continue the chase with Charged Dash.
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